He went on to share an experience that was akin to a grand game of Werewolf. He was engaged in this game not only with journalists but also with people constantly making guesses. It was an experience filled with great fun. There were instances when he found himself thinking, "God, I really detest lying." He confessed that he wasn't a proficient liar and didn't enjoy lying. However, he managed to frame it as a game. He often pictured himself solely as a fan of the character, which wasn't a difficult task at all. He placed himself in a certain position and asked himself questions like, "What would I desire to know? Would I want to be toyed with? Would I want to be deceived? Would I want to be on my toes, constantly guessing? Would I want to uncover the truth when I entered the theater? Would I want to keep guessing and guessing?" He realized that he would want the actor to perform exceptionally well in convincing him that he wasn't involved. And then, in the theater, when his instinct proved correct and he lost his mind, that's what he truly wanted.
The Complexity of Lying in the Game
In this game, lying became a significant aspect. He admitted that while he disliked lying, he had to navigate through it as part of the game. It was a delicate balance between presenting a false front and still maintaining some sense of authenticity. He understood that the act of lying could add an extra layer of excitement and mystery to the game. It was a challenge for him to keep his lies believable while also not losing touch with his true self. This aspect of the game made it even more engaging, as he had to constantly think on his feet and come up with plausible lies. It was a test of his acting skills and his ability to deceive without being caught.The Role of Imagination
Imagination played a crucial role in this game. He was able to immerse himself completely in the role of a fan, imagining himself in the shoes of the audience. This allowed him to better understand what the audience would want and expect. By visualizing himself in different scenarios, he could anticipate their reactions and adjust his actions accordingly. His imagination became a powerful tool that helped him create a more immersive experience for both himself and the others involved in the game. It enabled him to think outside the box and come up with unique ways to keep the game going.The Thrill of Guessing
The element of guessing was what kept the game alive. He described the excitement of constantly wondering and speculating about what was going on. The anticipation of uncovering the truth added a sense of thrill to the entire experience. Whether it was in the theater or during the game itself, the act of guessing kept everyone on their toes. It created a sense of mystery and uncertainty that added to the overall enjoyment. He shared how he would relish in the moment when his guesses were proven correct or when he was able to outwit others with his accurate predictions. This aspect of the game was what made it so addictive and captivating.The Importance of Convincing Acting
Convincing acting was essential in this game. He emphasized the need for the actor to be able to convince the audience that he wasn't involved. It was a challenge for the actor to hide their true intentions and make the audience believe in their lies. The actor had to use their skills to create a believable persona and keep the audience guessing. This required a deep understanding of the character and the ability to embody it convincingly. He shared examples of actors who had mastered this art and how their performances had left a lasting impression on him. It was clear that convincing acting was the key to making the game successful and keeping the audience engaged.New
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